AI Insights · Timothy · July 2022
Top 5 City Building Games in Peru Q2 2022
In Q2 2022, the top city-building games in Peru showed varying trends in downloads, revenue, and active users. Detailed insights provided by Sensor Tower.
In the second quarter of 2022, Peru's top city-building games on a unified platform showcased diverse performance metrics. Here’s a detailed look at how these popular games fared in terms of weekly downloads, revenue, and active users.
Land of Empires: Immortal by Nuverse experienced a notable rise in weekly revenue, starting at around $300 in late March and peaking at approximately $1.5K in the week of May 23. Weekly downloads saw an initial spike to over 2K in early April but gradually declined to just above 500 by the end of June. Active users followed a similar trend, peaking at 2K in mid-April and then steadily dropping to around 600 by the end of the quarter.
SimCity BuildIt from Electronic Arts maintained a consistent weekly revenue, ranging between $300 and $500, with a peak of $545 in mid-June. Weekly downloads fluctuated around the 600 mark, with a slight dip to 499 in the week of June 20, before rebounding to 600 by the end of the quarter. The game had a strong base of active users, averaging around 8K weekly, though there was a slight decline from 8.4K to 7.4K over the period.
The Simpsons™: Tapped Out, also by Electronic Arts, saw weekly revenue hover around $200, peaking at $518 in early April. Downloads remained relatively stable, mostly staying above 1K, with a peak of 1.4K in early June. Active users started at 16.8K in late March and showed a gradual decrease to 13.4K by the end of June.
Global City: Building Games from MY.GAMES B.V. experienced modest weekly revenue, peaking at $298 in mid-April and then fluctuating between $80 and $200. Downloads showed variability, with a peak of 912 in early April and a low of 341 in mid-June. Active users peaked at 1.1K in early April but saw a decline, reaching 666 by the end of June.
The Tribez: Build a Village by Game Insight had the lowest activity among the top five. Weekly revenue peaked at $128 in mid-April but generally remained below $100 for most of the quarter. The game had minimal active users, peaking at 24 in late March and dropping to 12 by the end of May.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.